Abstract
Throughout this book, we have covered a number of techniques for building iOS games. We looked at how to build the basic application flow for a game in Chapter 3. We learned how to build a basic turn-by-turn game when we looked at Coin Sorter in Chapter 4. Then we moved in to frame-by-frame games and learned how to build a game that is in constant motion in Chapter 5. In Chapters 6 and 7, we looked at how to create different types of actors to populate our game. Chapter 8 covered how to capture user input that manipulates in-game elements, and Chapter 9 looked at how to reach out to our players with Game Center and other social media services. In Chapter 10, we discussed how to add in app purchases and to help make some money with our game. In this chapter, we are going to bring all of these elements together to create single game, Belt Commander. The title graphic is shown in Figure 11-1.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2011 Lucas Jordan
About this chapter
Cite this chapter
Jordan, L. (2011). A Completed View Belt Commander. In: Beginning iOS 5 Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3711-2_11
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3711-2_11
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3710-5
Online ISBN: 978-1-4302-3711-2
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)