Abstract
This is the final chapter, and here you’ll take a look at the logical progressions for your game. There are always more features you could include to make it more interesting or more fun to play. You’re not actually going to add them, but let’s discuss possible means of doing so. You will also assess the changes you would need to implement to take your game from first person to third person format. Since a good portion of your first person functionality carries over into a third person format, it’s well worth discussing. Another topic of interest is porting to mobile platforms. As you may have guessed, there are a lot of technical restrictions as concessions must be made to be able to run everything on smaller devices. Finally, having made it through the process of creating a game utilizing several features beyond basic Unity functionality, you’ll have a go at putting your game into a simple design document.
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© 2011 Sue Blackman
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Blackman, S. (2011). Beyond the Basics. In: Beginning 3D Game Development with Unity. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3423-4_17
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DOI: https://doi.org/10.1007/978-1-4302-3423-4_17
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3422-7
Online ISBN: 978-1-4302-3423-4
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