Abstract
In this chapter, you will finish the basic functionality for action objects, whether they are 2D or 3D. Besides addressing visibility and the means of achieving it, you will be catching other bits of functionality as they crop up.
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© 2011 Sue Blackman
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Blackman, S. (2011). Finishing the Basic Functionality. In: Beginning 3D Game Development with Unity. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3423-4_13
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DOI: https://doi.org/10.1007/978-1-4302-3423-4_13
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3422-7
Online ISBN: 978-1-4302-3423-4
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