Abstract
Having taken care of most of the preliminary setup for the inventory system, in this chapter you will move on to layout and overflow. The inventory will need to keep an array of all objects it currently contains. For that reason, it makes sense to put inventory-related scripts on the GameManager script.
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© 2011 Sue Blackman
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Blackman, S. (2011). Managing the Inventory. In: Beginning 3D Game Development with Unity. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3423-4_12
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DOI: https://doi.org/10.1007/978-1-4302-3423-4_12
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3422-7
Online ISBN: 978-1-4302-3423-4
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