Abstract
In this chapter, you were introduced to the Unity GUI as a means of adding 2D text on screen to display mouseover and message text. You discovered the GUISkin, which provides a way of creating GUI elements with a consistent look and feel, and later, the GUIStyle, which is a means of overriding the skin in particular places. You experimented with the parameters for the GUI controls, and found you could make label controls look like box controls while still acting like labels. After you learned that the GUI elements exist only through scripting, you found that Rect parameters define the position and region a control will occupy.
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© 2011 Sue Blackman
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Blackman, S. (2011). Message Text. In: Beginning 3D Game Development with Unity. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3423-4_10
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DOI: https://doi.org/10.1007/978-1-4302-3423-4_10
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3422-7
Online ISBN: 978-1-4302-3423-4
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