In this chapter, you will learn about the animation tools of Expression Blend. If you have ever tried to author an animation sequence in XAML manually using Visual Studio, you know how cumbersome the process can be.1 Thankfully, Blend ships with a very sophisticated animation editor that allows you to easily capture object state changes using a simple timeline metaphor. As you work through this chapter, you will see that animations are represented via storyboards that contain individual keyframes. Each keyframe is responsible for changing the value of a specified target property on a target object.
KeywordsEditing Grease Metaphor
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