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Drawing with Vertices and Matrices

  • Adam Dawes

1

For the next few chapters we will begin to move away from the two-dimensional graphics that we have been using so far and enter the brave new world of the third dimension. Before we get too far, however, there are some new concepts and approaches that you need to become familiar with.

Keywords

Graphic Hardware Effect Object World Coordinate System Primitive Type Source Color 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Adam Dawes 2010

Authors and Affiliations

  • Adam Dawes

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