Drawing with Vertices and Matrices

  • Adam Dawes


For the next few chapters we will begin to move away from the two-dimensional graphics that we have been using so far and enter the brave new world of the third dimension. Before we get too far, however, there are some new concepts and approaches that you need to become familiar with.


Graphic Hardware Effect Object World Coordinate System Primitive Type Source Color 
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© Adam Dawes 2010

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  • Adam Dawes

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