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I want to get you up to speed and developing cocos2d games as quickly as possible. By the end of this chapter, you’ll be able to create new cocos2d projects based on the supplied Xcode project templates. I’ll also introduce you to the important bits of knowledge you need to keep in mind during game development. And since it’s always been a big source of confusion, I’ll explain how memory management works in the context of cocos2d, hopefully helping you avoid some of the common pitfalls. At the end of this chapter, you’ll have a first cocos2d project based on a project template up and running.
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© 2010 Steffen Itterheim
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Itterheim, S. (2010). Getting Started. In: Learn iPhone and iPad cocos2d Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3304-6_2
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DOI: https://doi.org/10.1007/978-1-4302-3304-6_2
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3303-9
Online ISBN: 978-1-4302-3304-6
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