Implementing Advanced Animation

  • Rob Hawkes

Abstract

In this chapter, you’re going to take your animation to the next level by introducing physics. You’re going to learn all there is to know about the concepts involved in realistic motion, and you’ll find out exactly how to apply those concepts in JavaScript. Toward the end of the chapter, you’ll explore the theory behind collision detection between objects, and how to cause objects to bounce off of each other.

Keywords

Assure Sine Tame Padding 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Rob Hawkes 2011

Authors and Affiliations

  • Rob Hawkes

There are no affiliations available

Personalised recommendations