Abstract
FaceTime is an awesome feature, and its popularity is sure to grow as more devices become FaceTime-compatible. In this chapter, you learned how to set up your FaceTime account and send and receive calls. Here are a few more tips for using FaceTime:
-
If you are planning to make a lot of FaceTime calls at home or in the office, you may want to invest in an iPod dock so you don’t have to keep holding your iPod at arm’s length. A dock helps you eliminate those horrible up-the-nose and double-chin points of view that happen when we hold the iPod at arm’s length.
-
Use FaceTime from the sky! If you’re on a plane that offers Wi-Fi service, you can use FaceTime to talk to your friends and family back on the ground!
-
Don’t forget to use the rear camera to show your caller what you are looking at. You don’t have to turn your iPod touch around to show them!
-
FaceTime is an amazing feature for those who can’t speak. The screen resolution is crisp enough where sign language can easily be read.
-
Watch out for bright backgrounds. If light is glaring in through the window behind you, it’s likely to cause your viewer to see you in silhouette. To fix this, move your iPod’s camera just a tiny way away from the light source, and your face should show up just fine.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2010 Michael Grothaus, Erica Sadun
About this chapter
Cite this chapter
Grothaus, M., Sadun, E. (2010). Video Calling with FaceTime. In: Taking Your iPod touch to the Max. Apress. https://doi.org/10.1007/978-1-4302-3259-9_14
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3259-9_14
Publisher Name: Apress
Print ISBN: 978-1-4302-3258-2
Online ISBN: 978-1-4302-3259-9
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)