Advertisement

Game Development: Graphics

  • Lucas Jordan
  • Pieter Greyling

Abstract

Casual games were once the domain of Flash and the Web. Today, casual gaming is making big waves in the mobile space. While there have been mobile gaming devices for some time, the advent of smartphones that are capable of playing games has in effect put a gaming device in the pockets of millions of people who would never buy a dedicated gaming devices. By definition, this new group of game players is casual; they play games while waiting in line or on the bus. At least at first, these folks are not interested in big name titles with huge budgets; they want to check in on their virtual farms or solve a few puzzles. As a result, most casual games are 2D.

Keywords

Game Development Parent View Intrinsic Size Casual Game Public Void 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Lucas Jordan and Pieter Greyling 2011

Authors and Affiliations

  • Lucas Jordan
  • Pieter Greyling

There are no affiliations available

Personalised recommendations