Abstract
In this chapter we are going to explore some advanced modeling techniques, mostly suited for curved or wirelike structures that would prove tricky to model as a straight polygon mesh. The techniques covered in Chapter 3 are good for modeling most items, but there are times when a specialist tool makes the job easier. Specifically, we are going to examine
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Metaballs/meta objects: Useful for modeling liquid objects like mud
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Curves: Useful for modeling wire, especially of the bendable variety
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Spin editing: Useful for modeling circular forms
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NURBS (nonuniform rational basis spline): Useful for accurate modeling of curved surfaces Learning these techniques will expand your modeling capabilities in a variety of areas.
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© 2010 Lance Flavell
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Flavell, L. (2010). Curves and NURBS. In: Beginning Blender. Apress. https://doi.org/10.1007/978-1-4302-3127-1_6
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DOI: https://doi.org/10.1007/978-1-4302-3127-1_6
Publisher Name: Apress
Print ISBN: 978-1-4302-3126-4
Online ISBN: 978-1-4302-3127-1
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