Abstract
UV mapping is a process of applying textures to an object by hand. With the procedural textures of last chapter, you made a material and changed its properties to create the look of a surface texture you wished to emulate. However, there are limitations to how much a procedural map can do. If, for example, you want your company logo on the side of your model, procedurals aren’t going to do; you need the accuracy of manually painting your texture onto the surface. Table 5-1 compares the two techniques.
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© 2010 Lance Flavell
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Flavell, L. (2010). UV Mapping. In: Beginning Blender. Apress. https://doi.org/10.1007/978-1-4302-3127-1_5
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DOI: https://doi.org/10.1007/978-1-4302-3127-1_5
Publisher Name: Apress
Print ISBN: 978-1-4302-3126-4
Online ISBN: 978-1-4302-3127-1
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