Modeling

  • Lance Flavell

Abstract

We ended the last chapter with making simple shapes by positioning premade mesh objects. This is fine if you want to make boxlike characters, but Blender can make much more realistic models. In this chapter, we are going to go to the next level and edit the mesh objects themselves.

Keywords

Clay Mold Shrinkage Editing 

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Copyright information

© Lance Flavell 2010

Authors and Affiliations

  • Lance Flavell

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