Advertisement

Modeling

  • Lance Flavell

Abstract

We ended the last chapter with making simple shapes by positioning premade mesh objects. This is fine if you want to make boxlike characters, but Blender can make much more realistic models. In this chapter, we are going to go to the next level and edit the mesh objects themselves.

Keywords

Background Image Select Mode Vertex Point Mouse Pointer Corner Vertex 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Lance Flavell 2010

Authors and Affiliations

  • Lance Flavell

There are no affiliations available

Personalised recommendations