Abstract
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine physics needs to be able to perform in real time.
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© 2010 Lance Flavell
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Flavell, L. (2010). The Game Engine. In: Beginning Blender. Apress. https://doi.org/10.1007/978-1-4302-3127-1_11
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DOI: https://doi.org/10.1007/978-1-4302-3127-1_11
Publisher Name: Apress
Print ISBN: 978-1-4302-3126-4
Online ISBN: 978-1-4302-3127-1
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