Abstract
There are many different styles and varieties of games, and they can be diverse in the ways that they play and function. Some game features are useful in many different games though, and in this chapter, we’ll examine some useful pieces of functionality that fall into this category. These game components will be created in such a way as to be easily reusable so that they can be quickly and easily dropped into any game that would benefit from them.
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© 2010 Adam Dawes
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Dawes, A. (2010). Common Game Components. In: Windows Mobile Game Development. Apress. https://doi.org/10.1007/978-1-4302-2929-2_9
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DOI: https://doi.org/10.1007/978-1-4302-2929-2_9
Publisher Name: Apress
Print ISBN: 978-1-4302-2928-5
Online ISBN: 978-1-4302-2929-2
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