Abstract
We’ve given Windows Mobile plenty of opportunity to tell us what it is thinking. Now, let’s even things up and let it know what’s going on inside our human brains. Input is, of course, an essential part of any game and will add interactivity and excitement to our projects.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2010 Adam Dawes
About this chapter
Cite this chapter
Dawes, A. (2010). Exploring User Input. In: Windows Mobile Game Development. Apress. https://doi.org/10.1007/978-1-4302-2929-2_6
Download citation
DOI: https://doi.org/10.1007/978-1-4302-2929-2_6
Publisher Name: Apress
Print ISBN: 978-1-4302-2928-5
Online ISBN: 978-1-4302-2929-2
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books