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Timing to Perfection

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Windows Mobile Game Development
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Abstract

You may have noticed when running the Bounce project from the previous chapter that the speed at which the balls move can be very inconsistent. If you run the project on one of the emulators, the balls move at one speed, and when running on a real device, they move at another. If you try the game on multiple devices, you will find that they all perform completely differently.

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© 2010 Adam Dawes

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Dawes, A. (2010). Timing to Perfection. In: Windows Mobile Game Development. Apress. https://doi.org/10.1007/978-1-4302-2929-2_5

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