Abstract
We have covered a lot of the technology foundations so far, and you have a good understanding of the functions required for displaying content to the screen. Now, it is time to start organizing and structuring what you have learned.
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© 2010 Adam Dawes
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Dawes, A. (2010). Taming the Device with the Game Engine. In: Windows Mobile Game Development. Apress. https://doi.org/10.1007/978-1-4302-2929-2_4
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DOI: https://doi.org/10.1007/978-1-4302-2929-2_4
Publisher Name: Apress
Print ISBN: 978-1-4302-2928-5
Online ISBN: 978-1-4302-2929-2
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