Abstract
Although I know you are primarily interested in writing games (and we will get to that soon I promise!), our masterpieces of entertainment will all still run within the humble Windows Mobile form. In this chapter, we will examine the form and some of the controls that are available to use within it in detail. We’ll also consider when and how these are relevant in our game design.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2010 Adam Dawes
About this chapter
Cite this chapter
Dawes, A. (2010). Mastering the User Interface. In: Windows Mobile Game Development. Apress. https://doi.org/10.1007/978-1-4302-2929-2_2
Download citation
DOI: https://doi.org/10.1007/978-1-4302-2929-2_2
Publisher Name: Apress
Print ISBN: 978-1-4302-2928-5
Online ISBN: 978-1-4302-2929-2
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books