Object and Design

  • Matt Zandstra


Now that we have seen the mechanics of PHP’s object support in some detail, in this chapter, we step back from the details and consider how best to use the tools that we have encountered. In this chapter, I introduce you to some of the issues surrounding objects and design. I will also look at the UML, a powerful graphical language for describing object-oriented systems.


Unify Modeling Language Procedural Code Class Diagram Sequence Diagram Conditional Statement 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Matt Zandstra 2010

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  • Matt Zandstra

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