Abstract
So, you’ve decided to write an iPhone game, but are scared off by the complexities of OpenGL ES? Quartz2D doesn’t have enough power for you? The answer is cocos2d, which provides an abstraction layer, so you can easily use the power of OpenGL ES. This lets you focus on your game rather than the mathematics behind matrix transformations.
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© 2010 Danton Chin, Claus Höfele, Ben Kazez, Saul Mora, Leon Palm, Scott Penberthy, Ben Britten Smith, Chuck Smith, David Smith, Arne de Vries, and Joost van de Wijgerd
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Smith, C. (2010). Cocos2d for iPhone and iPad; It Is Easier than You Think. In: More iPhone Cool Projects. Apress. https://doi.org/10.1007/978-1-4302-2923-0_8
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DOI: https://doi.org/10.1007/978-1-4302-2923-0_8
Publisher Name: Apress
Print ISBN: 978-1-4302-2922-3
Online ISBN: 978-1-4302-2923-0
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