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Game Design: “Shadows on Deck”

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The Game Maker’s Companion
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Abstract

Lots of people think they have a great idea for a game, a film, or a novel. What they actually have is the first spark of an idea that sets the imagination going, but a lot more is needed before you can say you have a complete game concept. Take for instance our Fishpod game in the earlier section. The first catch was—what if you played a fish that had to move to land and learn to live there? Our game description was as follows:

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© 2010 Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley

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Habgood, J., Nielsen, N., Rijks, M., Crossley, K. (2010). Game Design: “Shadows on Deck”. In: The Game Maker’s Companion. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-2827-1_7

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