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Empowerment: Sliding Ninjas

  • Jacob Habgood
  • Nana Nielsen
  • Martin Rijks
  • Kevin Crossley

Abstract

Games like Zool and Sonic are at their most enjoyable when they empower the player with a feeling of control over a fluid gameplay experience. In other words, the player is able to execute very cool moves without too much effort. The player feels in control, but somehow their normal abilities seem to be enhanced beyond what they should realistically be able to achieve. Sonic routinely flies about the landscape at incredible speeds, grabbing rings mid-flight and narrowly avoiding perilous-looking hazards—and that makes the player feel powerful. Naturally, some of this is just good level design, but the levels wouldn’t work if Sonic didn’t have a beautifully fluid movement mechanic in the first place.

Keywords

Variable Action State Object Movement Mechanic Collision Event Sound Effect 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Jacob Habgood, Nana Nielsen, Martin Rijks, Kevin Crossley 2010

Authors and Affiliations

  • Jacob Habgood
    • 1
  • Nana Nielsen
    • 1
  • Martin Rijks
    • 1
  • Kevin Crossley
    • 1
  1. 1.YSUS

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