Adding a Professional Look and Feel

  • Carol Hamer
  • Andrew Davison

Abstract

The most obvious element that separates a professional game from an amateur garage project isn’t the complexity of the game—it’s the use of graphics. The BB Maze example from Chapter 3 is already a complete game, but it suffers from one fatal flaw: it doesn’t look any better than the maze game people were playing on the Atari 2600 back in 1981. Nowadays, even on small devices, we can do a lot better than that.

Keywords

Cute 

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Copyright information

© Carol Hamer and Andrew Davison 2010

Authors and Affiliations

  • Carol Hamer
  • Andrew Davison

There are no affiliations available

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