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Adding a Professional Look and Feel

  • Carol Hamer
  • Andrew Davison

Abstract

The most obvious element that separates a professional game from an amateur garage project isn’t the complexity of the game—it’s the use of graphics. The BB Maze example from Chapter 3 is already a complete game, but it suffers from one fatal flaw: it doesn’t look any better than the maze game people were playing on the Atari 2600 back in 1981. Nowadays, even on small devices, we can do a lot better than that.

Keywords

Image File Screen Size Size Index Graphic Class Allot Space 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Carol Hamer and Andrew Davison 2010

Authors and Affiliations

  • Carol Hamer
  • Andrew Davison

There are no affiliations available

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