Abstract
In the previous two chapters, we explored how to make a relatively simple arcade game using some advanced techniques. In this chapter and the next one, we will up the ante and dive further into the once-murky depths of optimized Flash game development. We are going to explore how to create a tile-based game world while constructing an arcade game called No Tanks!
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© 2010 Jeff Fulton and Steve Fulton
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Fulton, J., Fulton, S. (2010). Laying the Groundwork for No Tanks!. In: The Essential Guide to Flash Games. Apress. https://doi.org/10.1007/978-1-4302-2615-4_6
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DOI: https://doi.org/10.1007/978-1-4302-2615-4_6
Publisher Name: Apress
Print ISBN: 978-1-4302-2614-7
Online ISBN: 978-1-4302-2615-4
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