Laying The Groundwork for Flak Cannon
In Part 1 of this book, you learned how to create a game framework and how to apply it to a very simple game. In this chapter, we will apply what you learned in Part 1 to a complete game in AS3, including graphics, sound, and collision detection. Now, it is time to put theory to work and make Flak Cannon (see Figure 4-1).
KeywordsSine Defend Dispatch Padding
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© Jeff Fulton and Steve Fulton 2010