Laying The Groundwork for Flak Cannon

  • Jeff Fulton
  • Steve Fulton

Abstract

In Part 1 of this book, you learned how to create a game framework and how to apply it to a very simple game. In this chapter, we will apply what you learned in Part 1 to a complete game in AS3, including graphics, sound, and collision detection. Now, it is time to put theory to work and make Flak Cannon (see Figure 4-1).
Figure 4-1

Flak Cannon

Keywords

Sine Defend Dispatch Padding 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Jeff Fulton and Steve Fulton 2010

Authors and Affiliations

  • Jeff Fulton
  • Steve Fulton

There are no affiliations available

Personalised recommendations