Abstract
In this chapter, we will be creating a post-retro game. This genre of modern game takes a classic retro idea and improves it for the modern age. Two good examples of this are Bit Trip Beat and Geometry Wars. In Bit Trip Beat, the classic game Pong is re-created and combined with modern rhythm-based music gameplay to create an instant modern classic. In Geometry Wars, the classic game Asteroids is given a new coat of paint, a new set controls, a larger scrolling play field, and heart-pumping music to create a game that modern audiences enjoy as much as the classic game.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2010 Jeff Fulton and Steve Fulton
About this chapter
Cite this chapter
Fulton, J., Fulton, S. (2010). Creating an Optimized Post-Retro Game. In: The Essential Guide to Flash Games. Apress. https://doi.org/10.1007/978-1-4302-2615-4_11
Download citation
DOI: https://doi.org/10.1007/978-1-4302-2615-4_11
Publisher Name: Apress
Print ISBN: 978-1-4302-2614-7
Online ISBN: 978-1-4302-2615-4
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)