Skip to main content
  • 371 Accesses

Abstract

Right from its inception, a main strength of Flash has been its animation capabilities. Despite the arrival of ActionScript programming shifting the focus somewhat, animation (or tweening in Flash authoring terms) is still considered a core feature of Flash. As yet, we have no timeline functionality for animating 3D objects aside from some limited 2.5 effects (the “postcards in space” approach) using sprites in Flash CS4. Away3D helps to fill in the gaps by offering a number of different options for 3D animation, as we will see in this chapter.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Rob Bateman & Richard Olsson

About this chapter

Cite this chapter

Bateman, R., Olsson, R. (2010). Animation. In: The Essential Guide to 3D in Flash. Apress. https://doi.org/10.1007/978-1-4302-2542-3_9

Download citation

Publish with us

Policies and ethics