Abstract
So far, you’ve learned how to make objects move in a variety of interesting ways. They are missing one crucial component, however: interaction. In this chapter, we’re going to talk about how to tell when objects have collided, and what to do with them when a collision has occurred.
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© 2009 Jeff Paries
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(2009). Collisions. In: Foundation Silverlight 3 Animation. Apress. https://doi.org/10.1007/978-1-4302-2408-2_8
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DOI: https://doi.org/10.1007/978-1-4302-2408-2_8
Publisher Name: Apress
Print ISBN: 978-1-4302-2407-5
Online ISBN: 978-1-4302-2408-2
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