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Abstract

In this chapter, we’re going to take a look at how to build particle systems in Silverlight. Particle systems are often used to model so-called fuzzy objects—objects that do not have well-defined surfaces, such as smoke, fire, and water. Now, before you get too excited, you should know that we won’t be doing those types of particle systems here. Instead, we’re going to create a base system that you can augment based on other concepts you’ve learned in this book in order to move in that direction.

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© 2009 Jeff Paries

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(2009). Particle Systems. In: Foundation Silverlight 3 Animation. Apress. https://doi.org/10.1007/978-1-4302-2408-2_10

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