Abstract
In this chapter, you will learn about one of the most common tasks a programmer needs to perform: the art of putting pixels on the screen. In F#, this is all about the libraries and APIs that you call, and you have a lot of choices in this area, with more emerging as the .NET platform involves. The first choice you need to make is whether you want to build a desktop application; an application that runs locally and uses a series of windows and controls to display information to the user; or a web application, where you define the application’s interface in HTML, which is then rendered by a browser.
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© 2009 Robert Pickering
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Pickering, R. (2009). User Interfaces. In: Beginning F#. Apress. https://doi.org/10.1007/978-1-4302-2390-0_8
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DOI: https://doi.org/10.1007/978-1-4302-2390-0_8
Publisher Name: Apress
Print ISBN: 978-1-4302-2389-4
Online ISBN: 978-1-4302-2390-0
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