Chapter 10 scratched the surface of Blender’s node-based compositor, and you saw how to bring images into and out of the compositor—from images, dynamically, or statically from a CG scene (via the Render Layer node or a multilayer. exr file. respectively). You also learned how to use the distort group of nodes to make basic image transformations. This chapter examines many of the wondrous things you can do to an image, alone or in conjunction with the 3D view and other functional are as of Blender.
KeywordsMatte Node Foreground Image Image Node Alpha Channel Ambient Occlusion
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