Rapid Game Development Using (Mostly) Standard C
“Why don’t you get a proper job?” is something you’ll hear a lot if you say you work in the games industry. I’ve been writing video games since the early 1980s, and I still get asked that one.
KeywordsExpense Fishing Dispatch Rebalance
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© PJ Cabrera, Joachim Bondo, Aaron Fothergill, Brian Greenstone, Olivier Hennessy, Mike Kasprzak, Mike Lee, Richard Zito, Matthew Aitken, Clayton Kane 2009