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Abstract

This chapter covers how to do the following:

  • Create objects and access properties

  • Use the dynamic Object object

  • Loop over objects

  • Create a custom class with its methods and properties

  • Define constructors and getter/setter methods

  • Use packages and access modifiers

  • Take advantage of inheritance and override methods

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© 2009 Darren Richardson with Paul Milbourne

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Richardson, D., Milbourne, P., Webster, S., Yard, T., McSharry, S. (2009). Objects and Classes. In: Foundation ActionScript 3.0 for Flash and Flex. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-1919-4_3

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