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Abstract

This chapter covers the following topics:

  • An introduction to XML and E4X

  • How XML can be used with ActionScript 3.0

  • The different methods of constructing XML

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© 2009 Darren Richardson with Paul Milbourne

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Richardson, D., Milbourne, P., Webster, S., Yard, T., McSharry, S. (2009). Using XML. In: Foundation ActionScript 3.0 for Flash and Flex. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-1919-4_11

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