Developing for the Zune

  • Dan Waters

Abstract

In the previous chapters, you have learned a lot about the various aspects of developing games using XNA Game Studio. You have also learned about the content pipeline, which is a critical component of the XNA platform. Until now, all of the code examples have been for the PC. In this chapter, that changes. Now we will build games specifically for the Zune device.

Keywords

Hunt Encapsulation Dinate Editing Harness 

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Copyright information

© Dan Waters 2009

Authors and Affiliations

  • Dan Waters

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