Abstract
The cornerstone of a good-looking game on any platform is the content. Sure, you could create an entirely text-based game for the Zune, but we’re in the twenty-first century now! Of course, 30 years from now, when you pick up this book and read it for nostalgic reasons, you might have something to say about this formerly cutting-edge technology.
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© 2009 Dan Waters
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Waters, D. (2009). Game Content. In: Zune Game Development Using XNA 3.0. Apress. https://doi.org/10.1007/978-1-4302-1862-3_3
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DOI: https://doi.org/10.1007/978-1-4302-1862-3_3
Publisher Name: Apress
Print ISBN: 978-1-4302-1861-6
Online ISBN: 978-1-4302-1862-3
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