Abstract
Working with visual elements in ActionScript 3.0 has become incredibly more efficient. This efficiency is due largely to the new way Flash handles visual elements at runtime. If you ever had the pleasure of working in previous versions of Flash and ActionScript, you would no doubt remember the complex way that Flash handled adding various objects to the stage. This complicated process involved several methods of actually adding elements to the stage. It was difficult to manage these graphics and keep track of layer depths.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2009 Paul Milbourne, Chris Kaplan, and Michael Oliver
About this chapter
Cite this chapter
(2009). Learning the Display Model and Bringing It All Together. In: The Essential Guide to Flash CS4 with ActionScript. Apress. https://doi.org/10.1007/978-1-4302-1812-8_10
Download citation
DOI: https://doi.org/10.1007/978-1-4302-1812-8_10
Publisher Name: Apress
Print ISBN: 978-1-4302-1811-1
Online ISBN: 978-1-4302-1812-8
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books