Menus, a HUD, and Deployment
We’ll warn you right off the bat: this is going to be another odds-and-ends chapter. The initial design was to produce all of the interface-related items we would need: a health bar, score, map transitions, and a main menu. However, since these tie in with the constraints we’ll be dealing with on the Xbox 360, and because thus far we haven’t touched the thing, it seemed like a perfect time to introduce the concept of deployment.
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