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Menus, a HUD, and Deployment

At Last, the Coveted Xbox 360 Deployment

Abstract

We’ll warn you right off the bat: this is going to be another odds-and-ends chapter. The initial design was to produce all of the interface-related items we would need: a health bar, score, map transitions, and a main menu. However, since these tie in with the constraints we’ll be dealing with on the Xbox 360, and because thus far we haven’t touched the thing, it seemed like a perfect time to introduce the concept of deployment.

Keywords

Garbage Collection Button Press Main Menu Modulus Arithmetic Game Logic 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© James Silva and John Sedlak 2008

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