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Abstract

Classes will be used to implement most objects. Sometimes, however, it may be desirable to create an object that behaves like one of the built-in types; one that is cheap and fast to allocate and doesn’t have the overhead of references. In that case, a value type is used, which is done by declaring a struct in C#.

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Reference

  1. Technically, structs are derived from System. ValueType, but that’s only an implementation detail. From a language perspective, they act as if they’re derived from System.Object.

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© 2001 Eric Gunnerson

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Gunnerson, E. (2001). Structs (Value Types). In: A Programmer’s Introduction to C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0909-6_9

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  • DOI: https://doi.org/10.1007/978-1-4302-0909-6_9

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-893115-62-0

  • Online ISBN: 978-1-4302-0909-6

  • eBook Packages: Springer Book Archive

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