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Abstract

This chapter concentrates on the portions of the game engine that provide the setting for the game. Every game is set in a particular environment, which could be the dark and winding corridors of a dungeon, the great outdoors, the depths of space, and so on. The genre of the game as well as any story line usually decides what this setting will be. The sample game we are developing over the course of this book will be an outdoor driving game. To set the scene for this game, we will want to provide the feeling of being outdoors: the illusion of seeing to the horizon, rolling landscape, static objects that dot the land, and some environmental effects.

Keywords

Particle Generator Game Engine Video Card Particle List Vertex Format 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Lynn T. Harrison 2003

Authors and Affiliations

  • Lynn Thomas Harrison

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