Keywords

Assure Straw Prep Metaphor Folk 

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References

  1. 1.
    Alistair Cockburn, Agile Software Development ( New York, NY: Addison-Wesley, 2001 ), p. 169.Google Scholar
  2. 2.
    Amr Elssamadisy, “XP On A Large Project—A Developer’s View,” http://www.xpuniverse.com/2001/pdfs/EP202.pdf paper presented at the 2001 XP Universe conference.
  3. 3.
    Ibid. We analyze the paper containing this quote and the last in the “Painting Over the Cracks” section in this chapter.Google Scholar
  4. 4.
    As we explored in Chapter 5, this has proved to be the case generally in XPGoogle Scholar
  5. 5.
    See the section “Extreme Programming in Theory” in Chapter 1 for a brief description of pair rotation. Also see Chapter 6.Google Scholar
  6. 6.
    Presentations are useful to bring the design to life and communicate it effectively to developers. Writing the design down (and keeping it up-to-date) can also save a lot of wasted work and misunderstanding.Google Scholar
  7. 7.
    Amr Elssamadisy, op. cit., p. 5.Google Scholar
  8. 10.
    At least, it’s vital in XP because the practices are taken to extremes.Google Scholar
  9. 11.
    Amr Elssamadisy, op. cit., p. 4.Google Scholar
  10. 14.
    The XP mantras “you aren’t gonna need it,” “Do The Simplest Thing That Could Possibly Work,” and “[Don’t do a] Big Design Up Front” are all described variously throughout this book.Google Scholar
  11. 15.
    The first 90% is always easy. Fear might be the mind-killer, but it’s that second 90% that is always the killer on software projects. To (mis)quote Marvin the Paranoid Android from Douglas Adams’ The Restaurant at the End of the Universe “The first 90% was the worst. The second 90%, that was the worst too. After that we went into a bit of a decline….”Google Scholar
  12. 16.
    Kent Beck posting to OTUG (http://www.rational.com), subject: “XP and the real world,” March 1, 1999.
  13. 17.
    Pete McBreen, Questioning Extreme Programming ( New York, NY: Addison-Wesley, 2002 ), p. 87.Google Scholar
  14. 19.
    One of Doug’s favorite mental images is to imagine emergent architecture on something like a really big jet-fighter project. Developed over a decade or so by multiple companies, with multiple teams participating within each company, all geographically distributed, building real-time embedded software that has to respond in the millisecond/microsecond time frame or people die—really quickly.Google Scholar

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© Matt Stephens and Doug Rosenberg 2003

Authors and Affiliations

  • Matt Stephens
  • Doug Rosenberg

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