Abstract
You’ve spent a lot of time perfecting the DicePanel class, and now you’re going to put that time to good use. In this chapter, you’ll write a new game that uses the DicePanel class. This game requires two dice and a set of numbered “tiles” that disappear based on the dice value. This game has dozens of variations; this one is called NineTiles (see Figure 3-1).
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© 2003 Matther Tagliaferri
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Tagliaferri, M. (2003). Understanding Object-Oriented Programming from the Start. In: Learn VB.NET Through Game Programming. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0808-2_3
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DOI: https://doi.org/10.1007/978-1-4302-0808-2_3
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-114-7
Online ISBN: 978-1-4302-0808-2
eBook Packages: Springer Book Archive