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Abstract

The QUALCOMM BREW platform provides you with a rich set of graphics Application Programming Interfaces (APIs) that you can use in your application. In previous chapters, you’ve seen just the tip of the iceberg: drawing text and simple bitmap graphics. It’s time to delve deeper now and learn how you can use QUALCOMM BREW’s graphics APIs to provide innovative user interfaces and vivid games.

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© 2003 Ray Rischpater

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Rischpater, R. (2003). Drawing Graphics. In: Developing Software for the QUALCOMM BREW Platform. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0802-0_8

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  • DOI: https://doi.org/10.1007/978-1-4302-0802-0_8

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-116-1

  • Online ISBN: 978-1-4302-0802-0

  • eBook Packages: Springer Book Archive

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