Abstract
The QUALCOMM BREW platform provides you with a rich set of graphics Application Programming Interfaces (APIs) that you can use in your application. In previous chapters, you’ve seen just the tip of the iceberg: drawing text and simple bitmap graphics. It’s time to delve deeper now and learn how you can use QUALCOMM BREW’s graphics APIs to provide innovative user interfaces and vivid games.
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© 2003 Ray Rischpater
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Rischpater, R. (2003). Drawing Graphics. In: Developing Software for the QUALCOMM BREW Platform. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0802-0_8
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DOI: https://doi.org/10.1007/978-1-4302-0802-0_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-116-1
Online ISBN: 978-1-4302-0802-0
eBook Packages: Springer Book Archive