Abstract
In this chapter, we’ll introduce you to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .Netterpillars (see Figure 2-1).
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© 2004 David Weller, Alexandre Santos Lobão, and Ellen Hatton
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Weller, D., Lobão, A.S., Hatton, E. (2004). .Netterpillars: Artificial Intelligence and Sprites. In: Beginning .NET Game Programming in C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0721-4_2
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DOI: https://doi.org/10.1007/978-1-4302-0721-4_2
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-319-6
Online ISBN: 978-1-4302-0721-4
eBook Packages: Springer Book Archive