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.Netterpillars: Artificial Intelligence and Sprites

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

Abstract

In this chapter, we’ll introduce you to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .Netterpillars (see Figure 2-1).

Keywords

Class Diagram Collision Detection Game Engine Public Class Game Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© David Weller, Alexandre Santos Lobão, and Ellen Hatton 2004

Authors and Affiliations

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

There are no affiliations available

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