.Netterpillars: Artificial Intelligence and Sprites

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

Abstract

In this chapter, we’ll introduce you to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .Netterpillars (see Figure 2-1).

Keywords

Combustion Tated Dition Encapsulation Ghost 

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Copyright information

© David Weller, Alexandre Santos Lobão, and Ellen Hatton 2004

Authors and Affiliations

  • David Weller
  • Alexandre Santos Lobão
  • Ellen Hatton

There are no affiliations available

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