.Netterpillars: Artificial Intelligence and Sprites
In this chapter, we’ll introduce you to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .Netterpillars (see Figure 2-1).
KeywordsCombustion Tated Dition Encapsulation Ghost
Unable to display preview. Download preview PDF.