Abstract
Objects are the fundamental building blocks of an object-oriented (OO) system. Just as you learned in Chapter 2 that abstraction involves producing a model of the real world, you’ll see in this chapter that objects are “mini abstractions” of the various real-world components that comprise such a model.
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© 2004 Jacquie Barker and Grant Palmer
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Barker, J., Palmer, G. (2004). Objects and Classes. In: Beginning C# Objects. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0691-0_3
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DOI: https://doi.org/10.1007/978-1-4302-0691-0_3
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-360-8
Online ISBN: 978-1-4302-0691-0
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