Abstract
At this point, you should have a clearer picture of how Python works than when you started. Now the rubber hits the road, so to speak, and in the next ten chapters you put your newfound skills to work. Each chapter contains a single do-it-yourself project with a lot of room for experimentation, while at the same time giving you the necessary tools to implement a solution.
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© 2008 Magnus Lie Hetland
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Hetland, M.L. (2008). Playful Programming. In: Beginning Python. Apress. https://doi.org/10.1007/978-1-4302-0634-7_19
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DOI: https://doi.org/10.1007/978-1-4302-0634-7_19
Publisher Name: Apress
Print ISBN: 978-1-59059-982-2
Online ISBN: 978-1-4302-0634-7
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