UI Programming: Handling Events and Using Advanced Widgets
This chapter will start with a discussion about handling events, that is, performing some action based on the user’s action. For example, a Button is a UI widget, and a user can signal an event by clicking the button. Clicking the button could trigger a call to a method that can submit the enclosing form or do other useful stuff based on the application’s requirements.
KeywordsPosite Prefix Adapter Padding
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