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Shapes, Transforms, and Brushes

Chapter
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Abstract

When you were first introduced to WPF in Chapter 1, you learned that it’s powered by an entirely new graphics model—one that handles prebuilt controls and custom-drawn graphics in the same way, uses hardware acceleration with ordinary two-dimensional drawing, and favors scalable vectors over bitmaps.

Keywords

Fill Region Graphical Content Shape Class Transparent Color Geometry Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Matthew MacDonald 2008

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